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TF2 Concept

Started by .Lb, 06-23-2013, 06:26 PM5 replies8,454 viewsThreaded Mode
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craigpd The Welsh one. Offline 06-23-2013, 08:39 PM #2
I'm thinking; Certain game modes, across different servers, some with killing/competitive basis, others, purely on building. Weather these be races (Like sledge racing in G-Mod or whatever gamemode it is), or what ever other gamemode we can get working in it.

Commands, probably keep them self-explanatory, like:

Rotation - /rotate (amount of degrees)

Colour - /colour (colour whatever prop you're holding, should these be based off of HTML colour codes?. Or off of just; red, brown, blue etc.?)

Save - /save (timeframe in minutes, 10,15,20 etc up to 1 hour?. Maybe put in something for Autosaving?, for donators maybe?)

delete - /delete (whatever prop your holding.)

So on, so forth.
Posts: 847 Joined: May 2011 Reputation: 11
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Michael The Judge Offline 06-24-2013, 04:20 AM #3
If you could make the props take damage and be destructible, it would be really cool for capture the flag type maps. You could have a building phase in the first five minutes of the round, or base the building on resources (eg engineer metal)
Posts: 1,976 Joined: Jan 2010 Reputation: 30
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Starkiller666 The Existence Offline 06-24-2013, 06:32 AM #4
i say why not make our own jump\surf map\maps
Posts: 539 Joined: Jan 2011 Reputation: 13
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.Lb RetiredLv.1 Away 06-24-2013, 07:53 PM #5
Not saying that all of this is impossible, but I'm finding more bugs and potholes in tf2 code than tools to code with. I think I will start out with just a sandbox server for now.
Posts: 573 Joined: Jan 2010 Reputation: 2,024
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FutileResistance The Had Matter Offline 06-25-2013, 02:14 PM #6
Well anything to make the tf2 server more interesting would be cool, alternately we could make a custom map using different props and such if people would be up to that?
Posts: 455 Joined: Apr 2011 Reputation: 7
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