TF2 Concept
I'm thinking; Certain game modes, across different servers, some with killing/competitive basis, others, purely on building. Weather these be races (Like sledge racing in G-Mod or whatever gamemode it is), or what ever other gamemode we can get working in it.
Commands, probably keep them self-explanatory, like:
Rotation - /rotate (amount of degrees)
Colour - /colour (colour whatever prop you're holding, should these be based off of HTML colour codes?. Or off of just; red, brown, blue etc.?)
Save - /save (timeframe in minutes, 10,15,20 etc up to 1 hour?. Maybe put in something for Autosaving?, for donators maybe?)
delete - /delete (whatever prop your holding.)
So on, so forth.
Commands, probably keep them self-explanatory, like:
Rotation - /rotate (amount of degrees)
Colour - /colour (colour whatever prop you're holding, should these be based off of HTML colour codes?. Or off of just; red, brown, blue etc.?)
Save - /save (timeframe in minutes, 10,15,20 etc up to 1 hour?. Maybe put in something for Autosaving?, for donators maybe?)
delete - /delete (whatever prop your holding.)
So on, so forth.
Posts: 847 Joined: May 2011
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If you could make the props take damage and be destructible, it would be really cool for capture the flag type maps. You could have a building phase in the first five minutes of the round, or base the building on resources (eg engineer metal)
Posts: 1,976 Joined: Jan 2010
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i say why not make our own jump\surf map\maps
Posts: 539 Joined: Jan 2011
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Well anything to make the tf2 server more interesting would be cool, alternately we could make a custom map using different props and such if people would be up to that?
Posts: 455 Joined: Apr 2011
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