*-FearEngine-*
Fallen Adversary
03-14-2013, 06:10 PM
#11
I am working on the download issue, for some reason models and textures aren't being transferred.
*-FearEngine-*
Fallen Adversary
03-14-2013, 06:54 PM
#13
I use the es_map_start.cfg under the events folder in the servers cfg folder, but unfortunately es won't read the config I guess, or it stopped whenever I updated it. I'm not good at es I only know how to make simple edits and make a basic .py
I'm guessing I deleted a folder with the py controlling it, if you could tell me what folder it is or how to make the above code
read from that cfg that would be awesome.
*-FearEngine-*
Fallen Adversary
03-14-2013, 07:33 PM
#15
Go ahead and delete, thanks El Bee!
.Lb
RetiredLv.1
03-14-2013, 07:39 PM
#16
Ya, no problem. Hopefully this works
*-FearEngine-*
Fallen Adversary
03-14-2013, 07:46 PM
#17
I don't know why but that py changes server name back to default
*-FearEngine-*
Fallen Adversary
03-14-2013, 10:11 PM
#18
Update #1:
The good news is that all downloads are working again, and the
main motd has been updated.
Now for the bad news my fellow Compadres
SourceOP - Fucked
Mani Admin Mod - Fucked (Disabled From Start For Full SM Integration"
Eventscripts - Half Fucked (Python Is Having Problems) the zombie
coding is still having major issues with round restarts. The more players the worse things get.
MetaMod - Running Good
SourceMod - Running Good
Until I get isivisi working on the code again or find a willing participant
on the ES site things are going to be in a (half-baked) state.
.Lb
RetiredLv.1
03-15-2013, 10:51 AM
#19
You have to figure out what is up with mIKe's box; why it isn't allowing SourceOP to load and breaking python.
I have everything running as it should for the Build beta server and on my own pc.
I assume it has something to do with .Net Framework or some other deps, can't really debug since all of minecraft and whatever else is in the way of multiple reboots.
*-FearEngine-*
Fallen Adversary
03-15-2013, 08:24 PM
#20
Getting mIKe to update the .Net Framework and debug would take metric tons of GabeN fat.
It's just not possible.