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mIKes-ReVeNGe [Zombie>||<Survival] SN#1

Started by *-FearEngine-*, 03-13-2013, 01:05 AM21 replies25,281 viewsThreaded Mode
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*-FearEngine-* Fallen Adversary Offline 03-14-2013, 06:10 PM #11
I am working on the download issue, for some reason models and textures aren't being transferred.
Posts: 37 Joined: Feb 2010 Reputation: 2
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.Lb RetiredLv.1 Away 03-14-2013, 06:36 PM #12
You can try http://python.eventscripts.com/pages/Es.precachemodel

Maybe even make a cfg file with all the models and have it pulled

Code:
def es_map_start(event_var):
    for filename in downloadables:
        es.stringtable('downloadables', filename)
    for skin in skins:
        es.precachemodel(_mdlstr(skin['model']))

def _mdlstr(model):
    if model[:7] != 'models/':
        model = 'models/'+model
    if model[-4:] != '.mdl':
        model = model + '.mdl'
    return model
Posts: 573 Joined: Jan 2010 Reputation: 2,024
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*-FearEngine-* Fallen Adversary Offline 03-14-2013, 06:54 PM #13
I use the es_map_start.cfg under the events folder in the servers cfg folder, but unfortunately es won't read the config I guess, or it stopped whenever I updated it. I'm not good at es I only know how to make simple edits and make a basic .py

I'm guessing I deleted a folder with the py controlling it, if you could tell me what folder it is or how to make the above code
read from that cfg that would be awesome.
Posts: 37 Joined: Feb 2010 Reputation: 2
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.Lb RetiredLv.1 Away 03-14-2013, 07:31 PM #14
Okay ran a few tests, precaching isn't working 100% but this loop-pole is.

add to your autoexec.cfg
Code:
es_load downloads

and drop this file in /addons/eventscripts/downloads/
--------------removed------------
(I will delete this from the ftp when you reply)

restart your server
(This post was last modified: 03-14-2013, 07:35 PM by .Lb.)
Posts: 573 Joined: Jan 2010 Reputation: 2,024
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*-FearEngine-* Fallen Adversary Offline 03-14-2013, 07:33 PM #15
Go ahead and delete, thanks El Bee!
Posts: 37 Joined: Feb 2010 Reputation: 2
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.Lb RetiredLv.1 Away 03-14-2013, 07:39 PM #16
Ya, no problem. Hopefully this works
Posts: 573 Joined: Jan 2010 Reputation: 2,024
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*-FearEngine-* Fallen Adversary Offline 03-14-2013, 07:46 PM #17
I don't know why but that py changes server name back to default
Posts: 37 Joined: Feb 2010 Reputation: 2
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*-FearEngine-* Fallen Adversary Offline 03-14-2013, 10:11 PM #18
Update #1:

The good news is that all downloads are working again, and the
main motd has been updated.

Now for the bad news my fellow Compadres

SourceOP - Fucked
Mani Admin Mod - Fucked (Disabled From Start For Full SM Integration"
Eventscripts - Half Fucked (Python Is Having Problems) the zombie
coding is still having major issues with round restarts. The more players the worse things get.

MetaMod - Running Good
SourceMod - Running Good

Until I get isivisi working on the code again or find a willing participant
on the ES site things are going to be in a (half-baked) state.
Posts: 37 Joined: Feb 2010 Reputation: 2
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.Lb RetiredLv.1 Away 03-15-2013, 10:51 AM #19
You have to figure out what is up with mIKe's box; why it isn't allowing SourceOP to load and breaking python.
I have everything running as it should for the Build beta server and on my own pc.
I assume it has something to do with .Net Framework or some other deps, can't really debug since all of minecraft and whatever else is in the way of multiple reboots.
Posts: 573 Joined: Jan 2010 Reputation: 2,024
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*-FearEngine-* Fallen Adversary Offline 03-15-2013, 08:24 PM #20
Getting mIKe to update the .Net Framework and debug would take metric tons of GabeN fat.
It's just not possible.
Posts: 37 Joined: Feb 2010 Reputation: 2
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