I actually wish we still had a working DM server to do stupid shit like this. A few years ago it was all so much fun. DM had all the right things going for it - simple, yet bearable graphics, extensive scripting and modding, lots of content to dick around with.. Minecraft, and most games for that matter, will probably never compare to how much fun DM was, and that's partly due to how much was possible in DM as opposed to Minecraft's static builds.
08-23-2012, 08:47 PM (This post was last modified: 08-23-2012, 08:48 PM by .Lb.)
Fixing the mR plugin is becoming more impossible as the offical SDK has nothing new, no updates- still in 2004-07.
The engine is being tinkered with too often for TF2, and it seems, that given the number of updates, it takes them several tries to get it right. They feed TF2 what they snap off of hl2dm, so it seems.
All forms of bots do not load, most of eventscripts has decayed as the source code has been altered or removed for certain functions. You can code something, but you will always be looking for loop-poles.
Most communities have abandoned support for such a cause, way to many negative updates, eventscripts, sourcemod ect are more focused on TF2 atm.
I've read that on certain maps like "Dogs ARena", began to lag bad right after this last batch of TF2 bot updates, making some maps unplayable.
08-23-2012, 09:09 PM (This post was last modified: 08-23-2012, 09:10 PM by Adam.)
Could we possibly port some of mR plugin on to sourcemod. Since it is widely use with alot of support for most source game still.
Since last time I remember playing on a build server coded by LazyCat which has build plugins and command build on to sourcemod.
Yeah, we were talking about that. Best solution if we wanted some LTS on the plugin as hl2dm keeps getting TF2 updates xD
We/I would need the source code on the current mR plugin from mark, and a heavy amount of dedication- skeptic about that because hl2 gamer stats keep dropping like bodies in a MW2 Russian airport.